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The Bat in 99 Nights in the Forest

The Bat is the underground hostile that makes cave routes dangerous. Its mechanics are reasonably well documented but its numbers are still TBA, so cave trips should be planned conservatively.

Source ledger checked 2026-09-12NEEDS_VERIFYIndependent fan wiki

Short answer

The Bat moves at TBA walkspeed against your sprint of about 24, deals TBA against your 100 HP, and is flagged immortal in our data. Not measured yet. Do not plan an escape route around an unknown speed.
NEEDS_VERIFYPocket Tactics, Bloxodes · Page-level source ledger · observed 2026-09-12
  • Speed: TBA vs your 16 walk / ~24 sprint.
  • Bring a light source before entering any cave system.
  • Do not enter underground areas without an exit plan and full health.
  • Treat unknown numbers as worst case — assume you cannot outrun it.

Reference frame

Stats vs player baseline

Walkspeed

TBA

You sprint at ~24.

Damage

TBA

You have 100 HP.

Active

Any time while underground

Killable

No — immortal

ComparisonValueWhat it means in a fight
SpeedTBANot measured yet. Do not plan an escape route around an unknown speed.
DamageTBANot measured yet. Assume at least hunter-tier damage until we confirm otherwise.
LocationsCaves, Bat Cave, Underground areasWhere you should expect the encounter.
NEEDS_VERIFY

Baseline reminder

Player baseline: 16 walkspeed walking, roughly 24 sprinting, 100 max HP. Every enemy number on this site is interpreted against these three values, because a raw "walkspeed 45" means nothing until you know you cannot outrun it.

What it does

Behaviour

  • Occupies caves, the Bat Cave and other underground spaces.
  • Makes resource trips underground a light-and-positioning problem rather than a farming run.
  • Classified as immortal in our current data.

Counter play

How to survive

  • Bring a light source before entering any cave system.
  • Do not enter underground areas without an exit plan and full health.
  • Treat unknown numbers as worst case — assume you cannot outrun it.

The general rule

Damage is your weakest option against any immortal hunter. Light, traps, cover and mounts all outperform fighting, and they cost less to maintain.

What kills players

Common mistakes

  • Entering caves without light to grab one more resource node.
  • Assuming cave hostiles are weaker than surface hunters because their numbers are unlisted.

Rewards

Drops

DropTypeDetail
NonenoneClassified as immortal; no kill reward.

Because The Bat is flagged immortal, there is no kill reward. Value from this encounter comes from surviving it, not from looting it.

What to do next

  • Pre-place Bear Traps before night rather than during a chase.
  • Read the survival guide for the full night routine.

Frequently asked questions

How much damage does The Bat do?
We do not publish a number yet. Our tracked sources list it as TBA, so we mark it NEEDS_VERIFY rather than inventing a value.
Where do bats spawn?
Caves, the Bat Cave and other underground areas.
Should I farm caves early?
Not before you have light, a weapon and a clear exit. Cave routes are mid-game content disguised as early-game resource nodes.

Sources and verification status

Walkspeed and damage figures are press and database leads. Every number here is scheduled for in-game re-measurement before it is promoted from reported to confirmed.

  • Pocket TacticsNot officialmedium confidenceGaming press

    Enemy health, damage, walkspeed, location and drop leads. Numeric values require in-game measurement.

    Observed 2026-09-12 · 99 Nights in the Forest monsters list (no outbound link — unofficial sources are cited by name only)

  • BloxodesNot officialmedium-low confidenceStructured database

    Structured entity table (46 entities) with locations, triggers, drops and tameable flags. Page-level counts are not official totals and must be sampled.

    Observed 2026-09-12 · 99 Nights in the Forest entities database (no outbound link — unofficial sources are cited by name only)

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