- Are you trying to escape something or kill something? If it is escape, a slow matters more than damage.
- One target or many? Area weapons beat single-target weapons the moment cultists arrive in groups.
- Open ground or tight space? Ranged wins outside, burst wins in caves and strongholds.
Why damage rankings mislead here
Player baseline: 16 walkspeed walking, roughly 24 sprinting, 100 max HP. Every enemy number on this site is interpreted against these three values, because a raw "walkspeed 45" means nothing until you know you cannot outrun it. When the threat is both immortal and faster, a damage tier list is ranking the wrong attribute.