Player baseline: 16 walkspeed walking, roughly 24 sprinting, 100 max HP. Every enemy number on this site is interpreted against these three values, because a raw "walkspeed 45" means nothing until you know you cannot outrun it. The Ice Bow’s freeze slow is the one common effect that changes that comparison, because it attacks the hunter’s advantage rather than its health pool — which is useful, since the hunters have no killable health pool.
| Field | Value |
|---|---|
| Type | Weapon |
| Effect | Ranged attack with a freeze slow. |
| Materials | Ice Temple route reward / craft (exact recipe NEEDS_VERIFY) |
| Best for | Kiting and crowd control. The slow is what makes open-ground fights survivable. |