Category
Consumable
Rarity
Uncommon
Region
Forest
| Source | Type |
|---|---|
| Bunny — chance drop, roughly 1 in 6 | Gathering or drop |
Where Bunny Foot comes from, what it is spent on, and how confident we are in every line on this page.
Short answer
Consumable
Category
Consumable
Rarity
Uncommon
Region
Forest
| Source | Type |
|---|---|
| Bunny — chance drop, roughly 1 in 6 | Gathering or drop |
Uses
| Used for |
|---|
| Pelt Trader |
| Crafting |
Related consumable materials: Mammoth Tusk, Scorpion Shell, Boar Tusk, Cultist King Antler.
How to plan around it
Chance drop, not guaranteed. Do not build a plan that assumes it.
Route this material together with anything else in Forest. Travel is the real cost in 99 Nights in the Forest, and the difference between a good and a bad farming loop is almost always how many objectives share one trip.
Verification status
Every line on this page carries a confidence level. Where we have not confirmed a source ourselves, the row stays marked rather than being presented as fact.Material sources and uses are database and press leads, each marked with a confidence level. Nothing here is presented as an official drop rate.
Structured material table (59 materials) with sources, uses, regions and risk. Treated as leads only.
Observed 2026-09-12 · 99 Nights in the Forest materials database (no outbound link — unofficial sources are cited by name only)
Tools, weapons, armour, fuel, scrap, pelts, keys and materials. Used to build the verification checklist for our item database.
Observed 2026-09-12 · 99 Nights in the Forest items list (no outbound link — unofficial sources are cited by name only)
Our own in-game observations. Every code, stat, drop and route on this site is scheduled for a full in-game pass before it is promoted from "reported" to "confirmed".
Observed 2026-09-12 · First-party in-game testing log (no outbound link — unofficial sources are cited by name only)